MSK VehicleKeys - E
yes | ESX Legacy 1.9.2 and above |
yes | QBCore |
yes | msk_core |
yes | ox_inventory |
yes | msk_enginetoggle |
yes | Some code is encrypted |
MSK VehicleKeys - Unique Items Support
Description
- (Un)lock a vehicle with Command and Hotkey
- Open Keys Menu with Command and Hotkey (menu and context menu from ox_lib)
- Admin Command to (un)lock a vehicle without a key needed
- Primary, Secondary and Temporary Keys
- Keys as unique items (every vehicle is a unique key item - except job vehicles)
- Job Vehicle Keys (players with specific jobs can (un)lock the vehicle with specific plates or if it is a specific model)
- Whitelist for vehicles (whitelist specific models and plates for which you don't need a key to (un)lock)
- Blacklist for vehicles (Blacklist specific models and plates so that they cannot be (un)locked)
- Exchange Vehicle Locks (all keys that other players might have will be deleted)
- Transfer Vehicle (transfer ownership to another player)
Requirements
Optional Requirements
Inventory Support
You don't have to have those inventories, there are optional.
We recommend using ox_inventory for Unique Items because with this inventory we can Add or Remove the Players Key automatically if he Drops, Give, etc. the Key Item (except TempKeys).
- ox_inventory
- qs-inventory
- core_inventory
EngineToggle Support
We recommend using msk_enginetoggle but you can use every EngineToggle Script that you want :)
Important
- This resource is using the Asset Escrow system. Click here to know more about it.
- About 80% is encrypted.