MSK Handcuffs - E
yes | ESX Legacy 1.9.2 and above |
no | QBCore |
yes | msk_core |
yes | Some code is encrypted |
MSK Handcuffs - Realistic Handcuffs with Animations and Props
If you want to see the config first, look at our cfx post.
Documentation
YouTube Preview - [OUTDATED] (New Preview WIP)
Description
- Cuff and Uncuff Players with Animations and Props
- Hardcuff a Player (Player can't move)
- Drag and Undrag Player
- Put Player in/out vehicle
- AnkleTracker - (Specific jobs can track a players position)
- Headbag - (Player gets a Blackscreen and a Bag on his head)
- Tape - (Player get a tape on his mouth and can’t talk) - [Read Optional Requirements]
- Cuff, uncuff, etc. players with items
- Timer for uncuff players automatically
- Admin commands
- Discord Logs
- All data will be saved in a database.json file in msk_handcuffs folder
- Cuff Status, Ankletracker, etc. will be saved to database and restored after relog
- Example to implement this in esx_policejob - [Read the Documentation]
- Example to implement this in Jaksam job_creator - [Read the Documentation]
Requirements
Optional Requirements
These are for specific features like the Tape or remove from Radio if handcuffed.
Important
- This resource is using the Asset Escrow system. Click here to know more about it.
- About 80% is encrypted.